STEAM Takes Flight with Engaging Resources from JAMSTEC and JAXA
In Yokohama's Kanazawa Ward, fourth-graders at Kanazawa Elementary School embark on a captivating lesson on the impact of human activities on the ocean. Using teaching materials from the Japan Agency for Marine-Earth Science and Technology (JAMSTEC), they witness the dramatic transformation of the Arctic Circle between 2007 and 2012, sparking discussions about environmental consequences.
JAMSTEC's resources extend beyond static images, engaging students with videos showcasing red tides and plastic-laden waters. Akari Miura, one student, reflects, "I learned that people are doing many things, like throwing away trash."
JAMSTEC actively collaborates with educational institutions, tailoring resources to specific curriculum needs. Their motivation extends beyond societal contribution, aiming to cultivate future generations of marine researchers. Morio Ichihara, head of the Ocean STEAM Project Section, explains, "We will be sparking children's interest in oceanic research, digging up JAMSTEC's treasure trove for use at educational facilities."
Similarly, the Japan Aerospace Exploration Agency (JAXA) embraces STEAM education with their Lunarcraft model, a meticulously crafted replica of the moon within the Minecraft game. Players can explore the lunar surface, solving challenges and learning about the moon's unique environment.
"The biggest selling point is that the model was crafted by JAXA to replicate the actual moon. Our hope is that students will be able to experience the environmental differences between outer space and Earth while refining teamwork skills to solve problems."
The government's embrace of STEAM education is evident in the comprehensive learning programs and dedicated websites showcasing resources from national research institutes. This initiative aims to equip students with the necessary skills to tackle complex challenges in a rapidly evolving world.
With engaging resources from JAMSTEC and JAXA, STEAM education takes flight, igniting curiosity, fostering problem-solving skills, and nurturing the next generation of scientists and explorers.
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